View all by End Boss Games
Creator
Follow End Boss Games
Follow
Following End Boss Games
Following
Add To Collection
Collection
Comments
Devlog
OrbitalD
←
Return to OrbitalD
Devlog
Laser Cannon added - Press 3 key
January 28, 2026
by
End Boss Games
Laser 1st pass complete.. no audio Press 3 key. Also did a tuning pass on the homing...
Continue reading
Added Homing Cannon and Projectile
January 27, 2026
by
End Boss Games
Press 2 key to try the homing projectiles. Can switch between spread shot or single...
Continue reading
Things got updated - Bounce Cannon!
January 27, 2026
by
End Boss Games
New bounce cannon! Press 1 key to try it. Can support up to 3 bounces (Not fully tested) in other updates: - wave system updated - projectile refactor - VFX added for firing, and hitting enemies!...
Continue reading
Wave system reworked
January 25, 2026
by
End Boss Games
1. Wave system reworked 2. UI style guide reworked 3. Updated driller art Still not fully playable.. What's Next? Skill tree, perks and upgrades (Things to spend resources on) More enemies (Enemies th...
Continue reading
Refactoring systems
January 24, 2026
by
End Boss Games
Refactoring basically the entire code base. Added a pass through check on mouse click so you don't fire turrets when clicking on AI Focusing more on some art with updated Driller enemy...
Continue reading
Audio added - Music/SFX
January 23, 2026
by
End Boss Games
Added audio track and sfx for planet turret. D (Enter Debug) - Audio toggle, and slider...
Continue reading
Added particle VFX trails to enemies
January 23, 2026
by
End Boss Games
Added particle trails, tweaked the driller enemy...
Continue reading
Fixed Master Yuchen bug
January 22, 2026
by
End Boss Games
Enemies on 2nd wave using straight-orbit path would teleport to 0,0,0 and die instantly. Now fixed...
Continue reading
Bugs bugs bugs - gameplay loop where you at?
January 22, 2026
by
End Boss Games
Some bugs have been reported to me. Looking into them soon. If you find anything feel free to comment. Tracking down a macOS issue with invisible bullets?...
Continue reading