OrbitalD
WARNING! Prototype
WARNING! No game loop!
1 - Toggle between normal or bounce
2 - Switch to Homing Spread/Single shot
3 - Switch to laser
D - Debug Menu
- Supports various toggles for colliders
- Debug spawning of enemy types
- Model viewer
- Audio toggle, and slider
B - Build a Turret
Currently you can place a turret and it won't consume any resources. You can also place them anywhere on the screen.
Q/W - Switch planet turret cannon modes
Q - Default projectile cannon
W - Resource extraction beam
- Hold down the mouse to vacuum the resource for collection
X - hold and drag mouse to look around
Mostly used for debug to view the gameplay scene
Assets created using:
https://kenney.itch.io/assetforge
MUSIC:
RibhavAgrawal
https://pixabay.com/music/ambient-sci-fi-moodtimeflow-194382/
SFX:
Rescopic Sound is a sound design label providing quality sound effects libraries that are UCS-compatible and fully tagged with metadata.
Code:
Cursor AI, and the various language models it provides
Graphics:
Temp Gemini cover image
| Status | Prototype |
| Platforms | HTML5 |
| Author | End Boss Games |
| Genre | Strategy, Action |
| Tags | Incremental, Tower Defense |
| AI Disclosure | AI Assisted, Code, Graphics |
Development log
- Laser Cannon added - Press 3 key91 days ago
- Added Homing Cannon and Projectile92 days ago
- Things got updated - Bounce Cannon!92 days ago
- Wave system reworked94 days ago
- Refactoring systems95 days ago
- Audio added - Music/SFX96 days ago
- Added particle VFX trails to enemies96 days ago
- Fixed Master Yuchen bug97 days ago

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